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Pattern Matching

Pattern matching in Dart 3 is a compile-time mechanism for decomposing and inspecting values. A Pattern is a syntactic construct that describes the shape of a value — its type, its structure, And the relationships between its parts. When a value is tested against a pattern, the compiler Either matches (the value conforms) or refutes (the value does not conform).

This is not a new concept in language design. Rust has had irrefutable pattern matching since 1.0, Haskell has had pattern matching since its inception, and Scala has had extractors for over a Decade. What Dart 3 brings is a unified pattern system that works across switch statements, if-case Expressions, for-in loops, variable declarations, and catch clauses.

This distinction is foundational. Get this wrong and you will write code that crashes at runtime.

Irrefutable patterns always match any value of the given type. The compiler enforces that the Value can never fail to match. These are allowed anywhere a pattern is accepted — variable Declarations, for-in loops, and function parameters.

// Irrefutable: any int matches "var x'
var x = 42;
// Irrefutable: any int matches 'int y'
int y = 42;
// Irrefutable: any (int, String) record matches this destructuring
var (count, label) = (3, 'items');

Refutable patterns may fail to match. The compiler requires them only in contexts where failure Is handled — switch cases, if-case, and catch clauses. Using a refutable pattern in a variable Declaration is a compile error because there is no fallback path.

// Refutable: only matches if the value is exactly 42
if (x case 42) {
print('Found the answer');
}
// Compile error — refutable pattern in variable declaration
// var 42 = x; // ERROR
// Refutable: only matches if value is an int > 0
if (x case int n when n > 0) {
print('Positive: $n');
}

Patterns are not limited to switch statements. Dart 3 allows patterns in five contexts:

ContextPattern TypeExample
Switch casesRefutablecase [a, b]:
if-caseRefutableif (x case [a, b])
for-inIrrefutable (each element)for (var (k, v) in pairs)
Variable declarationIrrefutablevar (a, b) = record
catch clausesRefutableon FormatException catch (e)

The compiler enforces the refutability constraint at each site. A refutable pattern in a variable Declaration produces a hard error. An irrefutable pattern in a switch case is allowed but pointless (it always matches, making subsequent cases unreachable).

Logical patterns combine other patterns using boolean logic. They are the pattern-matching Equivalent of ||``&&And relational operators.

The or-pattern matches if any of its sub-patterns match. This is the pattern version of a Fallthrough switch. The sub-patterns must bind the same variables (same names, same types).

String describe(int value) => switch (value) {
0 || 1 || 2 => 'small',
3 || 4 || 5 => 'medium',
_ => 'large',
};

Or-patterns are particularly useful with enum values where you want to group cases:

enum HttpMethod { get, post, put, delete, patch, head, options }
bool isReadOnly(HttpMethod method) => switch (method) {
HttpMethod.get || HttpMethod.head || HttpMethod.options => true,
_ => false,
};

Binding consistency: All branches of an or-pattern must bind the same variables. The compiler Enforces this because it cannot know which branch matched at compile time, so it must guarantee that All bindings are valid regardless.

// ERROR: different variable names in or-pattern branches
switch (record) {
case (int a, _) || (_, int b): // Compile error
print(a); // Which branch defined 'a'?
}
// OK: same bindings in all branches
switch (record) {
case (int a, _) || (int a, int _):
print(a); // 'a' is defined in both branches
}

The and-pattern matches if both sub-patterns match. The second sub-pattern can reference Bindings from the first. This enables type refinement — match a general type, then narrow it.

switch (value) {
case int n && n > 0:
print('Positive integer: $n');
case int n && n < 0:
print('Negative integer: $n');
case int _:
print('Zero');
}

The and-pattern evaluates left-to-right. The right-hand side can use variables bound by the Left-hand side. This ordering is not just syntactic — it is semantic. The compiler generates code That first tests the left pattern, and only if it succeeds, tests the right pattern against the Bound variables.

Relational patterns use ==``!=``<``>``<=``>= to compare the matched value against a Constant. These are not general-purpose — the right-hand side must be a compile-time constant.

String categorize(int score) => switch (score) {
< 0 => 'invalid',
>= 0 && < 60 => 'fail',
>= 60 && < 80 => 'pass',
>= 80 && <= 100 => 'distinction',
> 100 => 'invalid',
};
// Relational patterns with enum ordinals
enum Priority { low, medium, high, critical }
bool isUrgent(Priority p) => switch (p) {
>= Priority.high => true,
_ => false,
};

The relational operators work on any type that implements the corresponding operator. For enums, Dart synthesizes index-based comparison, so >= Priority.high checks p.index >= Priority.high.index.

Why relational patterns exist: Without them, you would need a guard clause for every comparison:

// Without relational patterns — verbose
String categorize(int score) => switch (score) {
_ when score < 0 => 'invalid',
_ when score >= 0 && score < 60 => 'fail',
// ...
};
// With relational patterns — declarative
String categorize(int score) => switch (score) {
< 0 => 'invalid',
>= 0 && < 60 => 'fail',
// ...
};

The cast pattern (as) performs a type cast and binds the result. This is the pattern-matching Equivalent of asBut with the safety of a runtime check embedded in the pattern itself.

// Without cast pattern — manual type check + cast
void process(Object value) {
if (value is String) {
print((value as String).toUpperCase()); // Redundant cast after is-check
}
}
// With cast pattern — single operation
void process(Object value) {
if (value case String s) {
print(s.toUpperCase()); // s is already typed as String
}
}

Wait — case String s is a type test pattern, not a cast pattern. The cast pattern uses as Explicitly. Let me be precise:

// Type test pattern (is-check)
if (value case String s) {
// Matches if value is String. s has type String.
}
// Cast pattern (as-cast)
if (value case var s as String) {
// Casts value to String. s has type String.
// Throws if value is NOT a String (same as 'value as String').
}

The difference matters. The type test pattern (String s) only matches if the value is already a String. The cast pattern (var s as String) attempts to cast — if the value is a subtype of String (which is impossible since String is sealed), it succeeds; otherwise it throws. In Practice, for sealed types like StringThey behave identically. The cast pattern becomes relevant With custom type hierarchies where implicit upcasts exist.

The cast pattern is the pattern equivalent of as? in other languages — except Dart’s as throws On failure. The cast pattern will throw at runtime if the cast fails, just like as.

// This throws if value is not a List&lt;int&gt;
if (value case List&lt;int&gt; items) {
print('Got ${items.length} integers');
}
// Equivalent to:
if (value is List&lt;int&gt;) {
final items = value as List&lt;int&gt;;
print('Got ${items.length} integers');
}

When to use cast patterns: Use them when you need to narrow a dynamic or Object to a Specific type and you are certain the cast will succeed (or you want an exception on failure). Use Type test patterns when you want to conditionally handle a specific type.

Dart’s null safety is sound at compile time, but pattern matching provides runtime null Discrimination within nullable contexts.

The null-check pattern matches only non-null values. It binds the value with a non-nullable type.

String? maybeName;
// ...
if (maybeName case var name?) {
// name has type String (not String?)
print('Name is: $name');
} else {
print('Name is null');
}

The ? suffix on the variable pattern is the null-check. Without it, var name would bind maybeName as String?And you would still need null-aware access inside the body.

This is equivalent to:

if (maybeName != null) {
final name = maybeName; // Promoted to String by flow analysis
print('Name is: $name');
}

The pattern version is more concise and composes with other patterns:

// Combining null-check with type test
Object? maybeList;
if (maybeList case List&lt;int&gt; items?) {
// items is List&lt;int&gt; (not List&lt;int&gt;?)
print('Non-null list of ints: $items');
}

The null-assert pattern matches only non-null values, and throws if the value is null. This is the Pattern equivalent of the ! postfix operator.

String? name;
// ...
// Throws if name is null — no else branch needed
if (name case var n!) {
print(n.toUpperCase());
}

Why use null-assert patterns: They are useful in contexts where you have external knowledge that A value is non-null, but the type system cannot prove it. For example, after checking a condition That the analyzer cannot follow:

void process(Map&lt;String, dynamic&gt; json) {
// We know 'name' is always present and non-null in our API
if (json['name'] case var name!) {
print(name);
}
}

Use ? (null-check) when you want to handle the null case. Use ! (null-assert) when null is a Programming error and should crash.

String describe(String? value) => switch (value) {
null => 'is null',
'' => 'is empty',
String s => 'is "$s"',
};

The null literal pattern matches the null value. The String s case implicitly does not match Null because String is non-nullable. The compiler handles this exhaustiveness for you — every Possible value of String? is covered.

Constant patterns match against compile-time constant values. These are the simplest patterns — they Test for equality.

final responseCode = 200;
switch (responseCode) {
case 200:
print('OK');
case 404:
print('Not Found');
case 500:
print('Server Error');
default:
print('Unknown');
}
enum Status { initial, loading, success, failure }
switch (status) {
case Status.initial:
print('Not started');
case Status.loading:
print('In progress');
case Status.success:
print('Done');
case Status.failure:
print('Failed');
}
switch (isEnabled) {
case true:
print('Enabled');
case false:
print('Disabled');
}
String describeByte(int value) => switch (value) {
0x00 => 'null byte',
0x0A => 'newline',
0x0D => 'carriage return',
0x20 => 'space',
_ => 'other (0x${value.toRadixString(16).toUpperCase().padLeft(2, '0')})',
};

Constant patterns use ==: The matching is done via the == operator, not identity (identical). This means two different objects that are equal will match. For most built-in types, == checks value equality.

The wildcard pattern discards a value — it matches anything but does not bind it.

// Discard the second element of a record
var (name, _) = ('Alice', 30);
print(name); // 'Alice'
// Discard in switch — match anything
switch (value) {
case 42:
print('The answer');
case _:
print('Something else');
}

The _ in a variable declaration context is special — it tells the compiler you intentionally do Not need the value. In a switch, _ is the catch-all default case.

When _ is used as a variable name (not in a pattern context), Dart warns about unused variables. The __ pattern explicitly suppresses this warning when you have multiple wildcards and want to Make it clear you are intentionally discarding multiple values.

// _ alone in a non-pattern context generates a warning
final _ = something; // Warning: unused variable
// In pattern context, _ is always a wildcard (no warning)
switch (triple) {
case (var a, _, _):
print('First: $a');
}
// __ for explicit "I know this is unused"
switch (record) {
case (_, __, var c):
print('Third: $c');
}

In practice, _ as a wildcard in pattern context does not generate warnings. The __ form exists For cases where the analyzer might be confused about intent. Use _ unless you get a warning.

Variable patterns bind a matched value to a new variable. They are the most basic pattern — they Always match.

// Bind without type annotation — inferred type
var x = 42; // x has type int
// In a destructuring context
var (a, b, c) = (1, 2, 3);
// Bind with explicit type
int x = 42;
// In a pattern context
if (value case int n) {
// n has type int
print(n);
}

Variable patterns become powerful when combined with destructuring patterns. Each variable in the Pattern binds to the corresponding part of the matched value:

final (name, age, email) = ('Alice', 30, 'alice@example.com');
// name: String, age: int, email: String
// With type annotations
final (String name, int age, String email) = record;

Object patterns destructure an object by matching its properties. They use the object’s getter Methods to extract values.

class Point {
final double x;
final double y;
const Point(this.x, this.y);
}
// Destructure by field name
final Point(:x, :y) = Point(3.0, 4.0);
print('x: $x, y: $y');
// Equivalent to:
final tmp = Point(3.0, 4.0);
final x = tmp.x;
final y = tmp.y;

The :x syntax is shorthand for x: var x — it declares a variable x and binds it to the getter x. This is called a “getter tear-off” pattern.

final Point(x: px, y: py) = Point(3.0, 4.0);
print('px: $px, py: $py');
class Rectangle {
final Point topLeft;
final Point bottomRight;
const Rectangle(this.topLeft, this.bottomRight);
}
final Rectangle(
topLeft: Point(x: x1, y: y1),
bottomRight: Point(x: x2, y: y2),
) = Rectangle(Point(0, 0), Point(10, 10));

Object patterns always use named getters. There is no positional form for object patterns — Positional patterns are for lists and records.

class Person {
final String name;
final int age;
Person(this.name, this.age);
}
// Named getters only — positional constructor params don't matter
final Person(:name, :age) = Person('Alice', 30);
// This is NOT valid (no positional object pattern):
// final Person(name, age) = Person('Alice', 30); // ERROR
class Response {
final int? statusCode;
final String? body;
Response(this.statusCode, this.body);
}
final Response(statusCode: var code?, body: var b?) = response;
// code is int (not int?), b is String (not String?)

The null-check pattern ? can be applied to any getter in an object pattern to assert non-null.

switch (shape) {
case Circle(radius: var r) when r > 5:
print('Large circle');
case Rectangle(width: var w, height: var h):
print('Rectangle: ${w}x${h}');
}

List patterns match against list structure — they check length, element values, and types.

final [a, b, c] = [1, 2, 3];
print('$a, $b, $c'); // 1, 2, 3

The rest pattern matches zero or more remaining elements:

final [first, ...rest] = [1, 2, 3, 4, 5];
print(first); // 1
print(rest); // [2, 3, 4, 5]
final [...all] = [1, 2, 3];
print(all); // [1, 2, 3]
final [first, ...middle, last] = [1, 2, 3, 4, 5];
print(first); // 1
print(middle); // [2, 3, 4]
print(last); // 5

The rest pattern binds a List of the remaining elements. It can appear at most once in a list Pattern, and it can appear at the beginning, middle, or end.

final [first, _, last] = [1, 2, 3];
print(first); // 1
print(last); // 3
final matrix = [[1, 2], [3, 4], [5, 6]];
for (final [a, b] in matrix) {
print('Row: $a, $b');
}
// Output:
// Row: 1, 2
// Row: 3, 4
// Row: 5, 6

List patterns implicitly check length. A pattern [a, b] only matches lists of exactly length 2:

String describeList(List&lt;int&gt; list) => switch (list) {
[] => 'empty',
[_] => 'singleton',
[_, _] => 'pair',
[_, _, ...] => 'three or more',
};
final [String name, int age] = ['Alice', 30];
// name: String, age: int
// Type mismatch at runtime throws
// final [int x, int y] = ['not', 'ints']; // Throws

Map patterns match against map structure — they check for the presence of specific keys and bind the Corresponding values.

final {'name': var name, 'age': var age} = {'name': "Alice'', "age': 30};
print('Name: $name, Age: $age');

Map patterns only match if all specified keys are present. Missing keys cause the pattern to refute:

String describeConfig(Map&lt;String, dynamic&gt; config) => switch (config) {
{'host': String host, 'port': int port} =>
'Server at $host:$port',
{'host': String host} =>
'Server at $host (default port)',
_ =>
'Invalid config',
};

Map values can be matched with sub-patterns:

final {'user': {'name': var name, 'roles': [String role, ...]}} = data;
print('User $name has role $role');

Map patterns do not require the map to contain only the specified keys. Extra keys are ignored:

final data = {'name': "Alice'', "age': 30, 'city': "London''};
final {"name': var name} = data; // OK — extra keys ignored
print(name); // 'Alice'
Map&lt;String, Object?&gt;? maybeConfig;
// ...
if (maybeConfig case {'theme': String theme, 'debug': bool debug}?) {
// maybeConfig is non-null, has 'theme' (String) and 'debug' (bool) keys
print('Theme: $theme, Debug: $debug');
}

Records are Dart 3’s new anonymous aggregate types. Record patterns destructure them by position or Name.

final (name, age) = ('Alice', 30);
print('Name: $name, Age: $age');
// With type annotations
final (String name, int age) = record;
final ({String name, int age}) = (name: "Alice'', age: 30);
print("Name: $name, Age: $age');
// Shorthand — ':name' binds variable 'name' from getter 'name'
final (:name, :age) = (name: "Alice'', age: 30);
final (int code, String message, {int? line, int? column}) = record;
final ((x1, y1), (x2, y2)) = ((0, 0), (10, 10));
print("Rectangle from ($x1,$y1) to ($x2,$y2)');
final (int x, String s, {double d}) = (42, 'hello', d: 3.14);
// x: int, s: String, d: double

The type annotations serve as runtime type checks. If the value at that position does not match the Declared type, the pattern refutes.

String describe(Object record) => switch (record) {
(int x, int y) when x == y => 'Diagonal at ($x, $y)',
(0, _) => 'On y-axis',
(_, 0) => 'On x-axis',
(int x, int y) => 'Point at ($x, $y)',
_ => 'Not a 2D point',
};

Sealed classes and pattern matching are designed to work together. When you switch on a sealed Class, the compiler verifies that every subtype is handled.

sealed class Result&lt;T&gt; {}
class Success&lt;T&gt; extends Result&lt;T&gt; {
final T value;
Success(this.value);
}
class Failure&lt;T&gt; extends Result&lt;T&gt; {
final String error;
Failure(this.error);
}
String describe(Result&lt;int&gt; result) => switch (result) {
Success(value: var v) => 'Success: $v',
Failure(error: var e) => 'Failure: $e',
// No default needed — compiler knows Success and Failure are the only subtypes
};

The compiler enumerates all direct subtypes of the sealed class in the same library. If you miss One, you get a compile error. If you add a new subtype, every switch on the sealed class breaks at Compile time — not at runtime.

Adding default to a switch on a sealed type defeats the purpose:

// BAD — default hides missing cases
String describe(Result&lt;int&gt; result) => switch (result) {
Success(value: var v) => 'Success: $v',
_ => 'Something else', // If you add a new subtype, this silently catches it
};
// GOOD — compiler forces you to handle every subtype
String describe(Result&lt;int&gt; result) => switch (result) {
Success(value: var v) => 'Success: $v',
Failure(error: var e) => 'Failure: $e',
};

When you add class Cancelled&lt;T&gt; extends Result&lt;T&gt; to the sealed hierarchy, the Compiler flags every switch that does not handle it:

error: The type 'Cancelled<int>' is not exhaustively handled by the switch cases.

This is the entire motivation for sealed classes — they make the set of subtypes enumerable at Compile time, enabling exhaustive pattern matching. Without sealed, you would need default and Lose compile-time safety.

The if-case construct allows pattern matching without a full switch statement. It is useful when You want to match a single pattern and handle the non-matching case with normal control flow.

final response = [200, 'OK'];
if (response case [int code, String message]) {
print('Response: $code $message');
}

The when keyword adds a boolean guard to any pattern case. The guard runs after the pattern Matches:

if (response case [int code, _] when code >= 400) {
print('Error response: $code');
}
// In switch
switch (user) {
case User(age: var a) when a >= 18:
print('Adult');
case User(age: var a):
print('Minor ($a years)');
}
final json = {'name': "Alice'', "age': 30};
if (json case {'name': String name, 'age': int age}) {
print('$name is $age years old');
}
if (value case int n when n > 0) {
print('Positive: $n');
} else if (value case int n) {
print('Non-positive: $n');
} else {
print('Not an integer');
}

The when guard is not part of the pattern — it is a separate boolean expression evaluated after The pattern matches. Variables bound by the pattern are available in the guard expression.

The for-in loop accepts a pattern in its variable declaration. Each element from the iterable is Matched against the pattern.

final records = [(1, 'one'), (2, 'two'), (3, 'three')];
for (final (number, word) in records) {
print('$number: $word');
}
final config = {'host': "localhost'', "port': "8080'', "debug': "true''};
for (final MapEntry(:key, :value) in config.entries) {
print("$key = $value');
}
final matrix = [[1, 2, 3], [4, 5, 6], [7, 8, 9]];
for (final [a, b, c] in matrix) {
print('$a + $b + $c = ${a + b + c}');
}

Combine for-in patterns with if-case for filtering:

final responses = [
[200, 'OK'],
[404, 'Not Found'],
[500, 'Server Error'],
[200, 'Created'],
];
for (final [int code, String msg] in responses) {
if (code case >= 400) {
print('Error $code: $msg');
}
}
final List&lt;Map&lt;String, dynamic&gt;&gt; users = [
{'name': "Alice'', "role': "admin''},
{"name': "Bob'', "role': "user''},
{"name': "Charlie'', "role': "admin''},
];
for (final {"name': String name, 'role': String role} in users) {
print('$name ($role)');
}

Pattern matching is a mail sorter for data: Imagine a postal sorting office where each letter (value) is matched against a set of address templates (patterns). The first template that fits determines where the letter goes. Destructuring is like opening the envelope and routing each part to a different department. if-case is a single mailbox slot — either the letter fits or it doesn’t. Exhaustive matching on sealed types is a checklist that says “every possible letter type must have a slot.”

Why it matters: Pattern matching replaces chains of if/else type checks with declarative, compiler-verified branches. The compiler guarantees you haven’t missed a case, catching bugs at compile time instead of runtime.

The key insight: Patterns are composable — you can nest list patterns inside map patterns inside object patterns, and the compiler tracks which variables are bound at each level.

1. Refutable Patterns in Irrefutable Contexts

Section titled “1. Refutable Patterns in Irrefutable Contexts”
// ERROR — refutable pattern in variable declaration
final [a, b] = someList; // What if the list has != 2 elements?
// OK — irrefutable pattern (rest element makes it always match)
final [a, b, ...rest] = someList;

This is the single most common mistake. The compiler catches it, but the error message can be Confusing if you do not understand the refutable/irrefutable distinction.

// ERROR — different bindings in or-pattern
switch (pair) {
case (int a, String b) || (String a, int b): // Compile error
print(a);
}
// OK — consistent bindings
switch (pair) {
case (int a, _) || (String a, _):
print(a);
}
// This is NOT exhaustive — int has infinitely many values
String describe(int n) => switch (n) {
0 => 'zero',
1 => 'one',
2 => 'two',
// Missing: all other integers
// No compile error because int is not sealed
};
// Fix: add a default case
String describe(int n) => switch (n) {
0 => 'zero',
1 => 'one',
2 => 'two',
_ => 'other',
};

Only sealed types (and enums) enable true exhaustive matching without default.

4. Object Patterns Require Getters, Not Fields

Section titled “4. Object Patterns Require Getters, Not Fields”
class Box {
int _value; // Private field
Box(this._value);
int get value => _value;
}
// OK — 'value' is a public getter
final Box(:value) = Box(42);
// If there is no getter, the pattern cannot access the value
class Secret {
final int _hidden = 42;
// No public getter for _hidden
}
// final Secret(:_hidden) = Secret(); // ERROR — no getter named '_hidden'

Object patterns use the object’s public API (getters). They cannot access private fields, even From the same library. They access the getter, not the underlying field.

// The rest pattern captures everything between the surrounding patterns
final [first, ...middle, last] = [1, 2, 3, 4, 5];
// first = 1, middle = [2, 3, 4], last = 5
// You cannot have two rest patterns
// final [...start, _, ...end] = list; // ERROR — at most one rest

6. Null-Check Pattern Does Not Bind in Else

Section titled “6. Null-Check Pattern Does Not Bind in Else”
String? maybeName = getName();
if (maybeName case var name?) {
print(name); // name: String — non-null
} else {
// 'name' is NOT in scope here
print('null');
}

The variable bound by a pattern is only in scope within the case body. The else branch does not Have access to it.

// Switch EXPRESSION — returns a value, no break needed
final result = switch (value) {
1 => 'one',
2 => 'two',
_ => 'other',
};
// Switch STATEMENT — does not return a value, needs break
switch (value) {
case 1:
print('one');
break;
case 2:
print('two');
break;
default:
print('other');
}

In Dart 3, switch statements no longer require break for fallthrough prevention (it is implicit). But only switch expressions return values. Mixing them up is a common source of confusion.

A when guard does not count toward exhaustiveness. If all your cases have guards, the compiler Considers the switch non-exhaustive:

// ERROR — not exhaustive
String describe(int n) => switch (n) {
_ when n > 0 => 'positive',
_ when n < 0 => 'negative',
// Missing: n == 0 (the guard 'n > 0' is false for 0, 'n < 0' is also false)
};
// Fix: add an unguarded case for zero
String describe(int n) => switch (n) {
_ when n > 0 => 'positive',
_ when n < 0 => 'negative',
0 => 'zero',
};

9. Pattern Matching on dynamic Loses Type Safety

Section titled “9. Pattern Matching on dynamic Loses Type Safety”
void process(dynamic value) {
switch (value) {
case int n:
print('int: $n');
case String s:
print('String: $s');
case List&lt;int&gt; items:
print('List of ints: $items');
default:
print('Unknown: $value');
}
}
// If 'value' is List&lt;String&gt;, the List&lt;int&gt; pattern does NOT match.
// List&lt;int&gt; is not a supertype of List&lt;String&gt; in Dart.

Dart’s generics are reified at runtime. List&lt;int&gt; and List&lt;String&gt; are different Types. A List&lt;int&gt; pattern only matches a list whose runtime type argument is int. This is Correct behavior but surprises developers coming from languages with type erasure (Java).

final map = {1: "one'', 2: "two'};
// Map pattern keys must match the map's key type
if (map case {1: var one}) {
print(one); // 'one'
}
// if (map case {'1': var one}) { } // ERROR — String key for int-keyed map

This topic covers the core concepts of pattern matching, including underlying theory, practical implementation, and key applications.

Key concepts include:

  • core concepts and terminology
  • algorithms and computational thinking
  • practical implementation
  • security and ethical considerations
  • applications in the real world

Understanding these concepts thoroughly is essential for both examinations and practical programming, and requires both theoretical knowledge and hands-on practice.

Worked examples demonstrating the application of key concepts are covered in the detailed sub-pages linked above.

  • Sealed Classes — Sealed classes are designed to be used with pattern matching for exhaustive switch expressions.
  • Object-Oriented Programming — Pattern matching on objects uses destructuring to extract fields from class instances.
  • Error Handling — Pattern matching provides type-safe error handling through exhaustive case analysis.